

You might lose interest really fast when you realize how. In my opinion, and many others' too, it's the doing stuff with nothing that's fun. in hindsight he unlocked a lot of KSP upgrades after one mission.Įither way, instead of being "grindy" perhaps see just how much cash and science you can scam quickly, before getting to the fun might be more fun than the "fun" stuff you're looking for?ĮDIT: Try strategies in the Admin Building to help with science too.? ( January 2022) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed.

all flybys high/low (on most) orbit etc.and spamming (with an antenna) that I'm not sure is possible now, but perhaps your first "contract" would be to unlock as much of the tech tree as you can, on just your second mission? Or fourth or whatever. How to turn on infinite fuel ksp mac full How to turn on infinite fuel ksp mac code How to turn on infinite fuel ksp mac code The original version of the cheat code was designed for the NES controller.

He said it took him around 4 hours to do, and it was a lot of flybys (Mun landing, Minmus, Duna, Ike, Eve, Gilly, Mojo, the sun. Took quite a while for me to get it to fly, but i did discovers lots of new building techniques along the way. Scott Manley has a video around somewhere about how to gain 6,000 science on your second mission (just eyeballing it EDIT2: He's got a degree of some kind in orbital something or other though.). Ive made a Replica of the lesser known infamous airship, the R-101, in Stock KSP.
